Dedith

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Dedith
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  • Again, sorry for the delay.. baby doesn't let you sleep much. Done, and added to the upgrade search feature as well.
  • Sorry for the delay, we adopted a baby in October and I haven't slept since. Actually, the calculation is based upon damage & recast time to calc a damage per second ratio.  Unfortunately, this was all done prior to the invent of the Fevor stat.…
  • Thanks, as mentioned in another post, I'll be going over the site this month.  Will have more time due to sitting at home with a baby.
  • The EQ2 data site (Census) gives us the details of a weapon with no modifications at all.  However, as soon as someone equips a weapon, that character's stats modify the damage it does per attack and how often it will attack.  The 'modified stats' a…
  • You should be able to.  I'm going over the site backend stuff this month so I'll double check and fix it if needed.
  • it was broken, but you can sort get it working.  from the main from page at the top, if you're window is large enough, there is a quick search option that does work with guild names..  unfortunately, it seems to be duplicating names.. how odd.
  • There can be potency increases from items, adornments, set bonuses, effects on items/adornments, AAs, and buffs.  Census does not show what buffs a character has on at the moment it's exported, and this site does not (yet) parse effects, AAs, or buf…
  • Well, in any group or search result you can Select All and drag them en-mass to a group, but yes that group would need to be already existing.  When I get to that page I'll add a make-new-group-based-on-selection option
  • kinda can do this already, but I noticed some oddities with the search feature when the site moved hosts.  I'll look into that.
  • It probably won't change that much, go for it.
  • I'm still debating that sort of floating window, esp in the current layout.  However, this layout is far from complete.  I'm not happy with some of the layout as is, and there are more areas that need to be visible.  Most of the work so far has been…
  • Ah, the compare.  Already working on it of sorts, but there is nothing directly available that would show this just yet.  I made JS obejcts for items and characters, and it's a simple compare function to generate the deltas between them.  I hadn't t…
  • I did check it out when you messaged me, but which component of that site are you referring to?
  • friday afternoon census stopped updating.  Both dragons armory and eq2u are effected by this.  We have already contacted daybreak.
  • Sorry for the delayed response, I've had a hectic week. I know there was a change to DPS Mod from CoE expansion to ToV, but I'm not aware of any direct changes to DPS Mod from ToV to AoM.  Let me know if you see otherwise and I'll look around as wel…
  • It's not exact, I wish.  There are many components that are not taken into account on the spell data.  First, census is not exporting the AAs properly, so spells from AAs are completely off.  Second, no one sane has managed to parse our the effects …
  • Firstly, this is only a few months in of crowdsourced loot data.  Not everything is available just yet.  It's going to be a long while before it's awesome. Second, that page above was meant more for users to see what they've submitted via the ACT pl…
  • Which page are you looking for the loot data?  This is the link to the raw data, http://www.dragonsarmory.com/loot  However, all item details on this site will have a loot tab if there is loot data available for that item. If you are going to that l…
  • I just went through the character's items manually and they total int is right around 1000.  The count of Int from items is based on the raw item data.   If this character is chrono'd or mentored to a lower level, then the total Int being shown will…
  • There was a missing library I had to re-add back in, but here's the basics: usage:  http://data.dragonsarmory.com/export/(format:csv,xls,xlsx,html)/(characterId,characterId,...) example:  http://data.dragonsarmory.com/export/xls/2168963594632
  • definitely odd, it should only be triggering that warning for your bow and one earring.  I'll look into it.
  • This site is pulling data via SOE's Census API (http://census.soe.com).  Generally, zoning 'should' update the character details, but I've always getting updates more reliably from logging out and back in.
  • There is some code for this, but it's been a while and it was in the older code base.  I'll look up the links tonight and reply with more details.  I know I hadn't placed a link on the web page for it.
  • On this site, besides the link you found (which was just thrown together last minute as many folks wanted to see what they have uploaded), in any character view page on the Upgrade tab the item/adornment search feature will automatically place a Loo…
  • ! means "Not equal to", but I'm aware that with only allowing one filter of each type this is not exactly super useful.  I'm debating the removal of the limitation of one filter per type.  I need to toy with it to see how it behaves first.
  • At present.. only the top 10 listing on the front.  I will be adding a page for you to view what you have uploaded that is unique.  I guess now that Feldon posted this to EQ2Wire I should push that to the forefront of work I'm doing.  Give me a day …
  • Thanks for the info.  I found the issue in the (database related) and have resolved it.  Please try again.
  • When you search for a character it will place the results into the Search Results section of the page.  To save the character, you'll need to drag it from there to one of your other groups.  You can do this by dragging the icon for the headshot imag…
  • I'll put in both the actual weapon damage (+dps mod and weapon bonus) and delay (haste adjusted), plus the base values.How about options for all three?  It's just a config change on the exporting object.  I'll have to get one I haven't used before t…
  • What format is preferable here: CSV, XLS, or XLSX? Would it be desired to pull this for a whole group at a time on the characters page? And while I am willing to place the casting order calculations you made in, I have been trying to avoid 'telling'…